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The Bali 9's Official Rules


The rules of the Bali 9’s are essentially that of the AFL, except for certain modifications as listed below.


1. PLAYING GROUND

100m x 50m with a goal scoring zone 35m from goals.


2. GOAL SCORING ZONE

A line marked as an arc 35 metres from goals defines the goal scoring zone. Only kicks that originate from inside this zone and go through the goals will be registered as goals. If a goal is scored from a kick originating from outside the goal scoring zone, whether it be deemed on purpose or accidental, no score will be registered and a kick out from fullback will take place. If a kick originating from outside the goal scoring zone is touched in the goal scoring zone prior to it crossing the score line, normal AFL rules will apply.



3. THE TEAM

(a) The Team will consist of a total squad of 20 players. Changes to this squad of 20 are not allowed for the duration of the tournament.
(b) If the entered team begins with less than 20 players, they may add players during the duration of the tournament.
(c) If a player is confirmed as injured by an International SOS medic and cannot take any more part in games, a substitute may take his place in the squad.
(d) Coaches must seek permission from Tournament Event Director (TED if they wish to make any of the allowed changes to their squad. TED has the right to refuse this change.
(e) The Team shall consist of 9 players on the field.
(f) Interchange of players may take place at any time.
(g) The Team shall consist of three forwards, three centreline players and three backline players.
(h) Players may be replaced due to injury at any time.
(i) Team sheets are to be handed to TED no later than 15 minutes prior to the start of their first match. The team sheets to be used are those provided by TED.
(i) Teams may not have more than 2 players deemed as professional by TED in their squad of 20.


4. PENALTIES

15 metre penalties shall be awarded against the offending player for acts of crude play, arguing with umpire decisions etcetera.


5. ORDER OFF RULE

To be applied. The period of penalty will be 8 minutes.


6. BLOOD RULE

The blood rule will be applied as per AFL rules


7. FORMAT OF COMPETITION

The competition will be a round robin format depending on the number of entered teams. Points will be awarded as follows:
Four points for a win
Two points for a draw
In the event of teams being on equal points following the qualifying matches, percentage will determine standing for the finals.


8. PLAYING TIME

All Matches: 15 minute halves with no time on.
Unless otherwise advised, the duration of intervals from the siren to conclude one half, to the siren notifying the commencement of the next, shall be 6 minutes.
TED has the power, where he considers necessary, to alter the timing of the quarters.


9. POSTPONEMENTS

A team will forfeit its game if its players are not in a ready position to commence playing when the siren is blown.


10. FORFEITURE

If for any unforeseen circumstances competition games are cancelled, games will be re-scheduled in consultation with team managers/coaches and TED.


11. START OF PLAY

(a) The game shall be started by a ball-up between two players in the centre of the ground.
(b) Only centre line players are allowed to be within the marked area for the ball up after goal or at the start of halves.
(c) After a goal, the ball is taken to the centre and restarted as in (a).


12. FINALS

Should the scores be level at the final siren, teams will remain on the field while Goal Umpires confirm scores. Two 5 minute periods (plus time on) will then be played.
Teams will change ends directly for each of these periods.
Should the scores again be level at the end of these periods, after confirmation by Goal Umpires, Captains will toss a coin for the choice of goals and the next team to score will win the match (golden goal).

 

 
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